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  1. dzen
    rate "30000"
    cl_cmdrate "66"
    cl_interp "0.0152"
    cl_interpolate "1"
    cl_interp_ratio "1"
    cl_lagcompensation "1"
    cl_updaterate "66"
    cl_smooth "0"
    cl_smoothtime "0.01"
    cl_pred_optimize "2"
    mat_queue_mode "0"
    mat_aaquality "0"
    mat_antialias "0"
    mat_autoexposure_max "0"
    mat_autoexposure_min "0"
    mat_alphacoverage "0"
    mat_bumpmap "0"
    mat_bloomscale "0"
    mat_bloom_scalefactor_scalar "0"
    mat_bufferprimitives "1"
    mat_clipz "1"
    mat_colorcorrection "0"
    mat_compressedtextures "1"
    mat_disable_bloom "1"
    mat_disable_fancy_blending "1"
    mat_disable_lightwarp "1"
    mat_disable_ps_patch "1"
    mat_debugdepthval "0"
    mat_debugdepthvalmax "0"
    mat_diffuse "1"
    mat_envmapsize "0"
    mat_envmaptgasize "0"
    mat_fastspecular "1"
    mat_fastnobump "0"
    mat_filterlightmaps "1"
    mat_filtertextures "1"
    mat_forceaniso "0"
    mat_forcehardwaresync "0"
    mat_forcemanagedtextureintohardware "0"
    mat_framebuffercopyoverlaysize "0"
    mat_hdr_enabled "0"
    mat_hdr_level "0"
    mat_maxframelatency "0"
    mat_max_worldmesh_vertices "0"
    mat_mipmaptextures "1"
    mat_non_hdr_bloom_scalefactor "0"
    mat_parallaxmap "1"
    mat_picmip "2"
    mat_reducefillrate "1"
    mat_shadowstate "0"
    mat_software_aa_blur_one_pixel_lines "0"
    mat_software_aa_strength "0"
    mat_software_aa_strength_vgui "0"
    mat_software_aa_tap_offset "0"
    mat_softwarelighting "0"
    mat_specular "0"
    mat_trilinear "0"
    mat_use_compressed_hdr_textures "0"
    mat_wateroverlaysize "0"
    snd_mixahead "0.1"
    dsp_enhance_stereo "0"
    dsp_volume "1"
    dsp_slow_cpu "1"
    dsp_spatial "40"
    dsp_speaker "50"
    dsp_water "14"
    soundscape_flush "1"

    net_graph "1"
    net_graphproportionalfont "0.5"
    net_graphpos "2"

    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"

    r_ambientboost "0"
    r_ambientmin "0"
    r_ambientfactor "0"
    r_bloomtintg "0"
    r_bloomtintb "0"
    r_bloomtintexponent "0"
    r_bloomtintr "0"
    r_cheapwaterend "1"
    r_cheapwaterstart "1"
    r_drawflecks "0"
    r_decals "0"
    r_decal_cullsize "0"
    r_decalstaticprops "0"
    r_dopixelvisibility "0"
    r_drawbatchdecals "0"
    r_drawmodeldecals "0"
    r_dynamic "1"
    r_eyes "0"
    r_flex "0"
    r_forcewaterleaf "1"
    r_hunkalloclightmaps "0"
    r_lightcache_zbuffercache "0"
    r_lightaverage "0"
    r_lod "2"
    r_maxdlights "0"
    r_maxmodeldecal "0"
    r_maxnewsamples "0"
    r_maxsampledist "0"
    r_minnewsamples "0"
    r_fastzreject "-1"
    r_occlusion "1"
    r_PhysPropStaticLighting "0"
    r_queued_decals "0"
    r_queued_post_processing "1"
    r_renderoverlayfragment "0"
    r_rootlod "2"
    r_ropetranslucent "0"
    r_drawdetailprops "0"
    r_spray_lifetime "0"
    r_shadowmaxrendered "0"
    r_shadowrendertotexture "0"
    r_3dnow "1"
    r_3dsky "0"
    r_shadows "0"
    r_teeth "0"
    r_threaded_client_shadow_manager "1"
    r_threaded_particles "1"
    r_threaded_renderables "1"
    r_unloadlightmaps "0"
    r_worldlights "0"
    r_waterdrawreflection "0"
    r_waterdrawrefraction "1"
    r_waterforceexpensive "0"
    r_waterforcereflectentities "0"

    cl_clearhinthistory "1"
    cl_detaildist "0"
    cl_detailfade "0"
    cl_drawmonitors "0"
    cl_ejectbrass "0"
    cl_forcepreload "1"
    cl_muzzleflash_dlight_1st "0"
    cl_phys_props_enable "0"
    cl_phys_props_max "0"
    cl_predictweapons "1"
    cl_predict "1"
    tf_playergib "0"
    cl_showhelp "0"
    cl_showpluginmessages "0"
    cl_show_splashes "0"
    cl_rumblescale "0"
    cl_debugrumble "0"
    cl_playerspraydisable "1"
    cl_threaded_bone_setup "0"
    cl_threaded_client_leaf_system "0"
    cl_ragdoll_collide "1"
    cl_ragdoll_fade_time "0"
    cl_ragdoll_physics_enable "0"
    cl_ragdoll_forcefade "1"
    cl_minmodels "1"
    cl_min_ct "2"
    cl_min_t "2"

    rope_averagelight "0"
    rope_collide "0"
    rope_smooth_enlarge "0"
    rope_smooth "0"
    rope_subdiv "0"
    rope_wind_dist "0"

    sv_forcepreload "1"
    jpeg_quality "100"
    mat_monitorgamma "1.8"
    commentary "0"
    budget_show_history "0"
    g_ragdoll_fadespeed "0"
    g_ragdoll_lvfadespeed "0"
    flex_smooth "1"
    props_break_max_pieces "0"
    r_propsmaxdist "1"
    prop_active_gib_limit "0"
    func_break_max_pieces "3"
    showhitlocation "1"
    mp_decals "0"
    gl_clear "0"
    muzzleflash_light "0"
    lod_transitiondist "0"
    overview_mode "0"
    adsp_debug "0"
    mp_usehwmmodels "0"
    mp_usehwmvcds "0"

    echo "***************************"
    echo "| IST SAM |"
    echo "***************************"

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  • Последняя активность: 06.03.2012 20:19
  • Регистрация: 20.12.2010
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