Отображение с 1 по 4 из 4 публичных сообщений
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rate 100000; cl_cmdrate 100; cl_interp 0.01; cl_interpolate 1; cl_interp_ratio 1; cl_lagcompensation 1; cl_updaterate 100; cl_smooth 0; cl_smoothtime 0.01; cl_pred_optimize 2; mat_queue_mode -1;
mat_aaquality 0; mat_antialias 0; mat_autoexposure_max 0; mat_autoexposure_min 0 ;mat_alphacoverage 0; mat_alphacoverage 0; mat_bumpmap 0; mat_bloomscale 0;
mat_bloom_scalefactor_scalar 0; mat_bufferprimitives 1; mat_clipz 1; mat_colorcorrection 0; mat_compressedtextures 1; mat_disable_bloom 1; mat_disable_fancy_blending 1;
mat_disable_lightwarp 1; mat_disable_ps_patch 1; mat_debugdepthval 0 ; mat_debugdepthvalmax 0; mat_diffuse 1; mat_envmapsize 0; mat_envmaptgasize 0; mat_fastspecular 1; mat_fastnobump 0;
mat_filterlightmaps 1; mat_filtertextures 1; mat_forceaniso 0; mat_forcehardwaresync 0; mat_forcemanagedtextureintohardware 0; mat_framebuffercopyoverlaysize 0; mat_hdr_enabled 0;
mat_hdr_level 0; mat_maxframelatency 0; mat_max_worldmesh_vertices 0; mat_mipmaptextures 1; mat_non_hdr_bloom_scalefactor 0; mat_parallaxmap 1; mat_picmip 2; mat_reducefillrate 1;
mat_shadowstate 0; mat_software_aa_blur_one_pixel_lines 0; mat_software_aa_strength 0; mat_software_aa_strength_vgui 0; mat_software_aa_tap_offset 0; mat_softwarelighting 0;
mat_specular 0; mat_trilinear 0; mat_use_compressed_hdr_textures 0; mat_wateroverlaysize 0; snd_mixahead 0.1; dsp_enhance_stereo 0; dsp_volume 1; dsp_slow_cpu 1; dsp_spatial 40; dsp_speaker 50;
dsp_water 14; soundscape_flush 1; net_graph 1; net_graphproportionalfont 0.5; net_graphpos 2; violence_agibs 0; violence_hgibs 0; violence_hblood 0; violence_ablood 0; r_ambientboost 0;
r_ambientmin 0; r_ambientfactor 0; r_bloomtintg 0; r_bloomtintb 0; r_bloomtintexponent 0; r_bloomtintr 0; r_cheapwaterend 1; r_cheapwaterstart 1; r_drawflecks 0; r_decals 0; r_decal_cullsize 0;
r_decalstaticprops 0; r_dopixelvisibility 0; r_drawbatchdecals 0; r_drawmodeldecals 0; r_dynamic 0; r_eyes 0; r_flex 0; r_forcewaterleaf 1; r_hunkalloclightmaps 0; r_lightcache_zbuffercache 0;
r_lightaverage 0; r_lod 2; r_maxdlights 0; r_maxmodeldecal 0; r_maxnewsamples 0; r_maxsampledist 0; r_minnewsamples 0; r_fastzreject -1; r_occlusion 1; r_PhysPropStaticLighting 0; r_queued_decals 0;
r_queued_post_processing 1; r_renderoverlayfragment 0; r_rootlod 2;r_ropetranslucent 0; r_drawdetailprops 0; r_spray_lifetime 0; r_shadowmaxrendered 0; r_shadowrendertotexture 0;
r_3dnow 1; r_3dsky 0; r_shadows 0; r_teeth 0; r_threaded_client_shadow_manager 1; r_threaded_particles 1; r_threaded_renderables 1; r_unloadlightmaps 0; r_worldlights 0;
r_waterdrawreflection 0; r_waterdrawrefraction 1; r_waterforceexpensive 0; r_waterforcereflectentities 0; cl_clearhinthistory 1; cl_detaildist 0; cl_detailfade 0; cl_drawmonitors 0;
cl_ejectbrass 0; cl_forcepreload 1; cl_muzzleflash_dlight_1st 0; cl_phys_props_enable 0; cl_phys_props_max 0; cl_predictweapons 1; cl_predict 1; tf_playergib 0; cl_showhelp 0;
cl_showpluginmessages 0; cl_show_splashes 0; cl_rumblescale 0; cl_debugrumble 0; cl_playerspraydisable 1; cl_threaded_bone_setup 0; cl_threaded_client_leaf_system 0;
cl_ragdoll_collide 0; cl_ragdoll_fade_time 0; cl_ragdoll_physics_enable 0; cl_ragdoll_forcefade 1; cl_minmodels 0; rope_averagelight 0; rope_collide 0; rope_smooth_enlarge 0; rope_smooth 0;
rope_subdiv 0; rope_wind_dist 0; sv_forcepreload 1; jpeg_quality 100; mat_monitorgamma 1.6; commentary 0; budget_show_history 0; g_ragdoll_fadespeed 0; g_ragdoll_lvfadespeed 0; flex_smooth 1;
props_break_max_pieces 0; r_propsmaxdist 1; prop_active_gib_limit 0; func_break_max_pieces 3; showhitlocation 1; mp_decals 0; gl_clear 0; muzzleflash_light 0; lod_transitiondist 0; overview_mode 0; adsp_debug 0; mp_usehwmmodels 0; mp_usehwmvcds 0
sensitivity 2.51; zoom_sensitivity_ratio 0.795; cl_yawspeed 370; cl_interp 0.0152; bind c +left; bind v +right; bind MWHEELUP +duck; bind MWHEElDOWN +jump; cl_righthand 0; cl_crosshairscale 768
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я послал всех нахуй,ливанул,и за мной поливали другие)))
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собирай тараску гнида
(гнида как и мразь пиздато звучит,предлагаю занести в словарь мхп)
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